Monthly Archives: June 2010

Building a Particle Engine with Canvas (Part 1)

So you want to create a fireworks show on your website or have a cool flame effect around a holiday photographs but you don’t have the time to create hundreds of looping pictures for an animation? Well, you don’t need … Continue reading

Posted in Canvas, Javascript, Particle System, Technology, Tutorial | 3 Comments

Canvas Tiles… And more Tiles

Glacial Flame is the name, isometric is the game. So many tile based classics have created game changing impacts, containing addictive crack like play that a list would be unorthodox. The term tile based doesn’t reflect the game style, instead … Continue reading

Posted in Canvas, Javascript, Technology, Tile World | 2 Comments

Canvas, Particles and Fire

From the get-go we wanted Glacial Flame to be different. Not simply a technical demonstration of HTML5 but a game people would actually want to play and enjoy online. To achieve this we have set out to create a game … Continue reading

Posted in Canvas, Javascript, Particle System, Technology | 1 Comment

What is Glacial Flame?

Glacial Flame is a browser based role playing game (RPG) currently under development. The game is being designed to be complete, not just another quick flash-like game to pass the time but something you will want to come back to … Continue reading

Posted in About Glacial Flame | Leave a comment