Monthly Archives: July 2010

Delay in video but not in projectile action!

We were wanting to have a short video up of how the engine is currently taking form in its early state, however there is a few little kinks to iron out first. To make up for the lack of video … Continue reading

Posted in About Glacial Flame | 1 Comment

New screenshot section

We’ve added some of the latest screenshots of our engine to the new (funnily enough) screenshot section. We will try and get a small video put together of the current game with all its tile and particle glory on display … Continue reading

Posted in Uncategorized | Leave a comment

Canvas isometric tiles made simple.

Isometric tiles are just as easy to achieve as a standard tile map. With a bit of shape alteration and minor positioning adjustment, you can change your flat 2D game concept into a mind blowing “2D.5″ isometric engine, capable of … Continue reading

Posted in Canvas, Javascript, Technology, Tile World, Tutorial | 21 Comments

Measuring FPS with Canvas

This is actually a fairly simple one to do, though there is next to nothing on the web [at the moment] to show how it can be done, so since you’re here here you go. For the purpose of this … Continue reading

Posted in Canvas, Javascript, Tutorial | 1 Comment