Delay in video but not in projectile action!

We were wanting to have a short video up of how the engine is currently taking form in its early state, however there is a few little kinks to iron out first. To make up for the lack of video here is a little screenshot to look at. We now have basic projectiles working, as seen here with flame arrows which can be interchanged and developed to create a wide range of spells and attacks. Still a lot of work ahead of us but it is a little milestone for the greater good! As always, come back soon for more updates and tutorials. We’ll be writing up a short JavaScript block on how you can get images in canvas to rotate and point towards the mouse soon.

Glacial Flame fire arrows

A flurry of arrows.

This entry was posted in About Glacial Flame. Bookmark the permalink.

One Response to Delay in video but not in projectile action!

  1. Rich says:

    Cool stuff guys, keep the updates coming!

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>