Author Archives: Craig Wright

Measuring FPS with Canvas

This is actually a fairly simple one to do, though there is next to nothing on the web [at the moment] to show how it can be done, so since you’re here here you go. For the purpose of this … Continue reading

Posted in Canvas, Javascript, Tutorial | 1 Comment

Building a Particle Engine with Canvas (Part 1)

So you want to create a fireworks show on your website or have a cool flame effect around a holiday photographs but you don’t have the time to create hundreds of looping pictures for an animation? Well, you don’t need … Continue reading

Posted in Canvas, Javascript, Particle System, Technology, Tutorial | 3 Comments

Canvas, Particles and Fire

From the get-go we wanted Glacial Flame to be different. Not simply a technical demonstration of HTML5 but a game people would actually want to play and enjoy online. To achieve this we have set out to create a game … Continue reading

Posted in Canvas, Javascript, Particle System, Technology | 1 Comment

What is Glacial Flame?

Glacial Flame is a browser based role playing game (RPG) currently under development. The game is being designed to be complete, not just another quick flash-like game to pass the time but something you will want to come back to … Continue reading

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