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Category Archives: Canvas
Perhaps a small update.
Although Glacial Flame did come to a halt due to available of time I have been rewriting the engine behind it over the last few months. It is set and built to contain all of the previous features and a … Continue reading
Posted in About Glacial Flame, Canvas, Javascript, Technology, Tile World
10 Comments
Canvas Isometric Tutorial – Add a player and throw in some objects Pt2.
Walls and other solid objects This will be pretty easy to do and apart from a few extra condition checks in your movement code everything else is really just a case of duplicating. Obviously to begin with we are going … Continue reading
Posted in Canvas, Javascript, Tile World, Tutorial
11 Comments
Canvas Isometric Tutorial – Add a player and throw in some objects Pt1
With Ed finishing up his honours at uni and myself being chained to work over the last month things have slowed down again. However with all the great feedback and emails we have been getting it’s about time this was … Continue reading
Posted in Canvas, Javascript, Tile World, Tutorial
3 Comments
Glacial Flame Video
Watch on YouTube And here it is. The first video of our canvas project so far… No sound or anything, it speaks for itself.
Posted in About Glacial Flame, Canvas, Javascript, Particle System, Technology, Tile World
5 Comments
Video right around the corner.
While on holiday from university/work Edward and I have really pushed ourselves on getting the game video ready (as well as the starting stages of being ready for our side game which will showcase everything so far). Expect frequent guides, … Continue reading
Posted in About Glacial Flame, Canvas, Javascript
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Mouse Control on Isometric Canvas tiles
Quite a delay in updates due to holidays and then being tied down with work deadlines but the game and tutorials go on! This tutorial will cover applying a mouse over to tiles and updating the tile array when a … Continue reading
Posted in Canvas, Javascript, Tile World, Tutorial
9 Comments
Canvas isometric tiles made simple.
Isometric tiles are just as easy to achieve as a standard tile map. With a bit of shape alteration and minor positioning adjustment, you can change your flat 2D game concept into a mind blowing “2D.5″ isometric engine, capable of … Continue reading
Posted in Canvas, Javascript, Technology, Tile World, Tutorial
21 Comments
Measuring FPS with Canvas
This is actually a fairly simple one to do, though there is next to nothing on the web [at the moment] to show how it can be done, so since you’re here here you go. For the purpose of this … Continue reading
Posted in Canvas, Javascript, Tutorial
1 Comment
Building a Particle Engine with Canvas (Part 1)
So you want to create a fireworks show on your website or have a cool flame effect around a holiday photographs but you don’t have the time to create hundreds of looping pictures for an animation? Well, you don’t need … Continue reading
Posted in Canvas, Javascript, Particle System, Technology, Tutorial
3 Comments
Canvas Tiles… And more Tiles
Glacial Flame is the name, isometric is the game. So many tile based classics have created game changing impacts, containing addictive crack like play that a list would be unorthodox. The term tile based doesn’t reflect the game style, instead … Continue reading
Posted in Canvas, Javascript, Technology, Tile World
2 Comments



