Category Archives: Tile World

Perhaps a small update.

Although Glacial Flame did come to a halt due to available of time I have been rewriting the engine behind it over the last few months. It is set and built to contain all of the previous features and a … Continue reading

Posted in About Glacial Flame, Canvas, Javascript, Technology, Tile World | 10 Comments

Canvas Isometric Tutorial – Add a player and throw in some objects Pt2.

Walls and other solid objects This will be pretty easy to do and apart from a few extra condition checks in your movement code everything else is really just a case of duplicating. Obviously to begin with we are going … Continue reading

Posted in Canvas, Javascript, Tile World, Tutorial | 11 Comments

Canvas Isometric Tutorial – Add a player and throw in some objects Pt1

With Ed finishing up his honours at uni and myself being chained to work over the last month things have slowed down again. However with all the great feedback and emails we have been getting it’s about time this was … Continue reading

Posted in Canvas, Javascript, Tile World, Tutorial | 3 Comments

Glacial Flame Video

Watch on YouTube And here it is. The first video of our canvas project so far… No sound or anything, it speaks for itself.

Posted in About Glacial Flame, Canvas, Javascript, Particle System, Technology, Tile World | 5 Comments

Mouse Control on Isometric Canvas tiles

Quite a delay in updates due to holidays and then being tied down with work deadlines but the game and tutorials go on! This tutorial will cover applying a mouse over to tiles and updating the tile array when a … Continue reading

Posted in Canvas, Javascript, Tile World, Tutorial | 9 Comments

Canvas isometric tiles made simple.

Isometric tiles are just as easy to achieve as a standard tile map. With a bit of shape alteration and minor positioning adjustment, you can change your flat 2D game concept into a mind blowing “2D.5″ isometric engine, capable of … Continue reading

Posted in Canvas, Javascript, Technology, Tile World, Tutorial | 21 Comments

Canvas Tiles… And more Tiles

Glacial Flame is the name, isometric is the game. So many tile based classics have created game changing impacts, containing addictive crack like play that a list would be unorthodox. The term tile based doesn’t reflect the game style, instead … Continue reading

Posted in Canvas, Javascript, Technology, Tile World | 2 Comments