Category Archives: Uncategorized

Video of the remade Isometric Engine

Quick video showing the zoom and height map. The tile world is using a rather excessive pre randomly generated 500×500 tiles so 250,000 in total – for testing purposes only, this would be broken down into zones in later stages. … Continue reading

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A post….!?

Well I just sat through over 1500 comments of spam looking for the small few which where genuine posts. From buying a Jennifer Aniston to suing over cracked eggs was covered. I apologise for the zero activity all of a … Continue reading

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Diamond Isometric map scrolling Part One

First off the reason this tutorial is referred to as diamond isometric is because we will be wrapping up on the simpler isometric method soon. This tutorial is split into two parts. Part one covers the simple scrolling and displaying … Continue reading

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Delay for another week

Just a wee update on things. Once again just as momentum was building university/work steps in and says no not today mates. Ed has his final honours exams for his electronics and electrical engineering degree this week and I’m staring … Continue reading

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Rabbit Zombies

As we mentioned in a previous post, we are working on a game with the current engine state to highlight the capabilities of what we have created. So I give you. Rabbit Zombies. We aim to have the alpha testing … Continue reading

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Websockets and multiplayerness

So recently with glacialflame we toyed with the idea of adding a multiplayer element to the game. There were a few options available to us but we opted to stick with new developments and try out html5 websockets. Brief lowdown: … Continue reading

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Happy New Year!

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Back, with multiples.

Merry Christmas.

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Saving and loading from a database with PHP & XML in canvas Pt2

Our previous tutorial covered loading our structured maps from a database via PHP as XML into canvas. This second part will cover saving over our loaded map record with any changes we have made. Step One – Our small PHP … Continue reading

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Saving and loading from a database with PHP & XML in canvas Pt1

This should be the last of the delays with Glacial Flame finally over now. As promised here is the final tutorial on creating a simple map editor which saves your changes and loads your layout up from a database. This … Continue reading

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